Wild Card: Side Bets Fallout: New Vegas Guide. Post Comment. Next Main storyline Yes Man Wild Card: Finishing Touch Prev Main storyline Yes Man Wild Card: You and What Army? Wild Card: Side Bets. If you've decided to conquer Vegas on your own (with a little help of Yes Man), you can think of the fate of each main factions. Nov 06, 2011 Killing Mr. House is easy. Storm through the Penthouse, use a terminal to access the antechamber, use another terminal to open elevator access, use the eleva. Wild Card: Change in Management Fallout: New Vegas Guide. Post Comment. Next Main storyline Yes Man Wild Card: You and What Army? Prev Main storyline Yes Man Wild Card: Ace in the Hole. Freeside M7 - New Vegas Strip - p. 1 M7 - New Vegas Strip - p. 2 M8 - Cottonwood Cove M9. The Side Bets quest is one that will lead towards Fallout: New Vegas' endgame. It also happens to be a quest that's as easy and quick or as difficult and slow-going as you want it to be. Apr 07, 2012 Fallout: New Vegas Wiki Guide; Main Quest; Main Quest; Ain't That a Kick in the Head; Back in the Saddle. Wild Card: Change in Management; Wild Card: Change in Management; Wild Card.
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Wild Card: You and What Army?
Go south-east to [Cottonwood Cove] (MsG:22). You'll meet a Caesar Legionnaire - to continue do one of the below: Vertex tools sketchup crack.
Wild Card Side Bets Fallout New Vegas
- show him Mark of Caesar;
- [Speech 35] say that you're merchant;
- attack him.
Go ahead to meet Cursor Lucullus (M8:1) #1, who will transport you to [The Fort] (MsE:5). Give away your weapons (or hide them) and then go to the inner camp (M9:1) to meet Caesar #2. If you do not have the Platinum Chip, you'll get it now.
Accept the first part of [Render Unto Caesar] and go to the vault (M9:2). Upon entering it you will get all of your confiscated items back. Use the Chip in a machine to the right #1 and a hole in the floor will open. Go into the [Securitron Vault]. On a monitor (M9A:1) near the entrance you'll find:
- Mr. House, if he's still alive;
- Yes Man, if you've installed his A.I.;
- (Connection Lost) if Mr. House is disconnected but there is no Yes Man's A.I. installed.
Go ahead and get ready to meet first Protectron#2. If your [Science] is high enough you can go to the security room (M9A:2) and disable:
- [Science 75] protectrons;
- [Science 50] turrets.
You can also find a Plasma rifle there.
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Run to the main hall, where you will see an army of Securitrons. If you haven't managed to disable robots and turrets, the fight might be very tough. You got two solutions now:
- you can destroy the army;
- or you can upgrade it.
Wild Card Side Bets Fallout New Vegas
If you've decided to destroy the army, you have to eliminate three reactors (M9A:3) #1, but if you want to upgrade Securitrons, go upstairs where you can find a terminal which you can use to upgrade the army (M9A:4) #2. To do so, just use the Chip. Upgrading the army is a definitely better option, as Securitrons will help you in a final battle for Hoover Dam. The quest is completed and you can return to Yes Man.
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If your decision was to destroy the army, you won't be able to cooperate with Mr. House and additionally on your way back you'll face few securitrons. You're still able to cooperate with Caesar, because he'll think that the earthquake caused by upgrading the army was in fact a devastating explosion which destroyed the underground complex.